Unreal Engine Character Development & Combat Systems

By Coursera on Coursera · Design
Price
Free

About This Course

This comprehensive course equips learners with the skills to design, implement, synthesize, and evaluate advanced gameplay mechanics using Unreal Engine’s Blueprint system. Through a structured, hands-on approach, learners will progressively build a feature-rich action RPG project from the ground up—starting with character setup and animation pipelines, progressing through dynamic camera and control systems, and culminating in robust AI combat, magic systems, and final game packaging. The course begins with foundational concepts, guiding learners through constructing responsive character blueprints, blendspaces, and animation states. As students advance, they apply input bindings, game modes, and camera logic to build immersive controls. AI design is tackled through reactive behaviors, flinch animations, and magic-based combat mechanics. Learners will then develop layered systems for wave-based enemy spawning, health pickups, and visual feedback, before packaging the completed project into a functional build. By the end of the course, students will have the knowledge and confidence to build, test, and deploy professional-grade gameplay systems using only Blueprints—no prior coding experience required.

Instructor

EDUCBA

Frequently Asked Questions

How much does Unreal Engine Character Development & Combat Systems cost?
Visit the Unreal Engine Character Development & Combat Systems course page for current pricing and available discounts.
Who teaches Unreal Engine Character Development & Combat Systems?
Unreal Engine Character Development & Combat Systems is taught by EDUCBA, EDUCBA.
What skill level is Unreal Engine Character Development & Combat Systems for?
This course is designed for advanced learners.